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From a homework assignment, Vietnamese engineer creates the foundation of the 3D graphics industry

Báo Tuổi TrẻBáo Tuổi Trẻ16/07/2024

For those interested in graphics, the "Phong shading" algorithm seems not too strange, as it is considered the foundation that helps the world's 3D graphics industry develop.
"Phong shading" is a term used to refer to a shading technique for images on computers. Basically, this technique helps images become closer to reality when they have three-dimensional properties. This is considered one of the pioneering algorithms, without it, graphics programs such as 3D Max, Maya, Cinema 4D, RenderMan... would probably still be in the research process or would not exist. This technique is associated with the name of a Vietnamese, Bui Tuong Phong.

Brief biography of Bui Tuong Phong

Bui Tuong Phong was born in 1942 in Hanoi . He studied at Lycée Albert Sarraut (now Tran Phu School). He then migrated to Saigon with his family in 1954 and continued studying at Lycée Jean Jacques Rousseau (now Le Quy Don High School, District 3, Ho Chi Minh City).
Ông Bùi Tường Phong -

Mr. Bui Tuong Phong - "father" of the technology that is the foundation of the 3D graphics industry.

In 1964, he earned an engineering degree in France, after studying in Grenoble and Toulouse. At this time, he participated in researching computer operating systems, a concept that most of humanity was "blind" to at that time. Bui Tuong Phong's career path began to have a remarkable milestone since coming to the US to study for a doctorate at the University of Utah in 1971. This is the cradle that produced a series of talents for famous graphics companies such as Pixar, Adobe, Silicon Graphics... At a pioneering school in computer science , he had more space and opportunities to experience and develop himself. Bui Tuong Phong completed his doctoral thesis in 1973. However, this genius died young, passing away just two years later due to leukemia, right at the time he accepted an invitation to be a lecturer at Stanford University.
Từ trái qua: ảnh 2D, ảnh 3D không đổ bóng, ảnh 3D có Phong shading.

From left to right: 2D image, 3D image without shading, 3D image with Phong shading.

From a homework assignment to a foundational algorithm for 3D graphics

Professor Ivan Sutherland gave Phong and three friends (Jim Clark, Robert McDermott and Raphael Rom) an assignment: create a 3D computer model of a real-life object. That is, create an image that is immediately recognizable. The group decided to choose Ivan's wife's Volkswagen for the computer model. They divided the car into points and polygons, making it easier to measure and enter data. Phong and Raphael, being small in stature, were assigned to measure from the floor up. Meanwhile, Robert and Jim took advantage of their size to take care of the roof down.
Nhóm của Phong đo đạc và đánh dấu từng điểm để có số liệu chi tiết dựng mô hình 3D của chiếc xe Volkswagen.

Phong's team measured and marked each point to have detailed data to build a 3D model of the Volkswagen car.

However, the 3D model of the Volkswagen car body did not convince Professor Ivan because it looked lifeless. The group of students continued to edit and test many different options. By the 10th week, the deadline of the project, Phong came up with the idea of ​​applying mathematics to simulate the light source shining on the object. From studying optical phenomena, he wrote a model equation, balancing the image quality so as not to overload the limited memory of the computer at that time. At the same time, he described the reflections and scattering in the curve, as well as identifying the obscured part of the model.
Một hình khối 3D được thể hiện trên mặt phẳng (trái) và theo kỹ thuật Phong shading (phải).

A 3D cube is represented on a plane (left) and by Phong shading technique (right).

According to Bui Tuong Phong's research, a 3D block is only considered complete when it is rotated 360 degrees without any geometric errors. From the above homework and Phong shading technique, we have the foundation to help the world 3D graphics industry develop as it is today.

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Source: https://cuoi.tuoitre.vn/tu-mot-bai-tap-ve-nha-ky-su-viet-tao-ra-nen-tang-nganh-do-hoa-3d-20240715184321797.htm

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